#include "FWTexture.h"


FWTexture::FWTexture(void)
{
}
FWTexture::FWTexture(LPDIRECT3DTEXTURE9 t, int w, int h)
{
	this->_texture = t;
	this->_width = w;
	this->_height = h;	
}
LPDIRECT3DTEXTURE9 FWTexture::getTexture()
{
	return this->_texture;
}
int FWTexture::getHeight()
{
	return this->_height;
}
int FWTexture::getWidth()
{
	return this->_width;
}
FWTexture::~FWTexture(void)
{
}
